The Morflora animation explains Traitup, a new method of delivering certain characteristics to plants through the use of plasmids, resulting in a plant with new traits that doesn't pass the traits on to future generations.
Process
The Morflora project started with an "audition" animation that I prepared in order to demonstrate my DNA rendering capabilities to the client.
Overjoyed with the results, the client hired me for the job and we moved on to storyboards, based on general notes from the client, to establish a look and feel, as well as a pacing for the animation. The storyboards began as sketches and were then fleshed out in Illustrator to better represent the style and palette I was going for.
I worked up an animatic for voiceover timing and pacing and pushed the look onward from there, sending revisions to the client for approval along the way. We ended up with a five-part animation, with the 3D elements created primarily in Cinema 4D and a few in Blender, and the 2D elements, and some faux-3D elements, built in Photoshop and animated in After Effects.